Feed the Deep

Morning Coffee 123: Aug. 19th, 2024

Good morning. A short newsletter this week. Preparing for some changes. Expecting good news today. It was a busy weekend setting up our chicken coop and getting our chickens settled in. Another week of running and playing basketball. Currently watching Industry. On the Steam Deck, I’m playing Feed the Deep and The Long Dark. Looking forward to Gamescom this week. This is Morning Coffee 123. Buy me a coffee to keep it going. As always, I hope this letter finds you well.

One of my favorite type of games are the ones created by a single person. The latest one I’ve been playing is Feed the Deep (before that was Animal Well). Luke Muscat, the designer behind Fruit Ninja and Jetpack Joyride, just delivered an atmospheric deep sea adventure where each cave is procedurally generated. As you explore these underwater caves, you have to manage your resources to survive, either from the creatures around every corner, or worst, not having enough oxygen to make it back up for air. What starts as a calming exploration can quickly become scary if you lose track of time or get lost.


Previously: On August 12th, I wrote about my Apple Watch face. On August 5th, I wrote about a media tracker. On July 29th, I wrote about how not to use bookmarks. On July 22nd, I wrote about how my daughter watches her cartoons. On July 15th, I wrote about how to hide your apps on the iPhone. On July 8th, I wrote about how to setup a Mac. On July 1st, I wrote about journaling. On June 24th, I wrote about our trip to Destin. On June 17th, I wrote about how to pack for a vacation. And on May 5th, I showed off the arcade machine we built.

Writing a newsletter every Monday. Playing basketball a few times a week. A dad to a little girl. She just turned three. Doing tech support for our local hospital. Last updated: November 12th, 2024.

Morning Coffee


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